~mika/sofa

sofa/shaders/present.frg.glsl -rw-r--r-- 208 bytes
3922037a — m1ka Add licensing + fix last memory mgmt issue 27 days ago
                                                                                
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#version 330 core

out vec4 FragColor;

in vec2 sTexCoord;
uniform sampler2D pixels;

void main() {
    FragColor = texture(pixels, sTexCoord);
    //FragColor = vec4(sTexCoord.x, sTexCoord.y, 0.0f, 1.0f);
}